Always be Spatial Mapping

This week is Unite 2016 and I'm down in Los Angeles to soak up some sun, get the latest on Unity, and meet great people.

Travelling with a HoloLens, I can't help but capture spatial mapping data wherever I go.  As a developer, I find it's a useful tool for testing when back in the office-- having a library of environment meshes handy can help you test how your holographic application will behave in different situations. So, after checking-in at the hotel and unpacking, out comes the HoloLens. Here's a downloadable scan of my hotel room for you to add to your spatial mapping library.